Fantastic news! I am close to releasing my Point Cloud tool plugin for After Effects. This effect will allow you to displace your 2D pixels into 3D space and it reacts to the 3D camera like a 3D layer. What can this do for you? It can help you visualize your composites better, where to place your cards in terms of position and scale. Plus there are lots of other uses to discover! Take a look at movie to see what I mean.
It’s time to move out of the parent’s basement, to cut the umbilical cord, to leave the nest. When you’ve got parent layers driving the position, scale or rotation of a child layer, it can be somewhat problematic to get the same motion once the layer is unparented. This is especially true if the parent layer’s rotation is animated. Ideally, just leave the layer parented. Try “baking” the parent transform into the unparented layer.
Fooling around with a few techniques. I spent about an hour on this animation using a photo to create a particle based lilly field. It’s an interesting style. Probably more for graphics and non-figurative motion work. I originally was trying for a conceptual music video feel. The kaleido is a probably a little ridiculous but the glow is marvelous. Not finished and so not successful but you’ve got to try something different everyday.
I’ve been exploring the use of Noise HLS to reduce banding in my H264 renders. It does a pretty good job compared to Add Grain which can be slow. You would normally see banding especially below the logo. This is greatly reduced with the use of Noise HLS. Something to think about. Hmm…
I’ve always been impressed with the experimental use of 3D particles so I did a little bit of exploration of my own with form and some stock footage alongside a variety of techniques. I’ll be getting around to sharing this process once I can get it into something a bit more comprehensible.
Make a copy of a layer and link all its properties to the original using expressions. This is useful for instances in which you need to duplicate an animated layer but you don’t want to spend all your time copying and pasting keyframes just to update it. For example, you may want to have a camera in a nested comp duplicating the movement and properties of a camera in a main comp. Note: using expressions can be taxing on the cpu so turn off the ones you don’t need.