{"id":617,"date":"2012-03-08T07:04:36","date_gmt":"2012-03-08T07:04:36","guid":{"rendered":"http:\/\/blurrypixel.com\/?p=617"},"modified":"2012-03-11T07:36:59","modified_gmt":"2012-03-11T07:36:59","slug":"pixel-cloud-demo-animating-a-photo","status":"publish","type":"post","link":"http:\/\/blurrypixel.com\/?p=617","title":{"rendered":"Pixel Cloud Demo: Animating a Photo"},"content":{"rendered":"<p><iframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"http:\/\/www.youtube.com\/embed\/_TV87pFtVEk\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>[CORRECTION] Although we use the term depth map, the correct term for usage should be height map. The main difference being that a height map denotes distance from a flat surface and a depth map denotes distance from the camera.<\/p>\n<p>I&#8217;ve shown how we can use a CG render and a Position Pass in After Effects to animate and relight a 3D displaced Pixel Cloud. But not all 3D programs can produce a Position Pass and photographic sources obviously do not come with specialized passes. Pixel Cloud can still get around these limitations.<\/p>\n<p>Although not yet released, this demo\/tutorial gives a quick look at how simple it is to use the Pixel Cloud plugin to create a realistic camera animation with a simple photograph. Pixel Cloud can use not only Position Passes but Depth Map passes as well within an 8-bpc project.<\/p>\n<p>So keep an eye out for more updates on how close we are getting to release Pixel Cloud!<\/p>\n<div><div style=\"padding-top:10px;margin-bottom:10px;font-size:10pt;font-family:arial;font-weight:bold;\">Share this post!<\/div><div class=simplesocial><a href=\"http:\/\/twitter.com\/share\" data-url=\"http:\/\/blurrypixel.com\/?p=617\" data-text=\"Pixel+Cloud+Demo%3A+Animating+a+Photo\" class=\"twitter-share-button\" data-count=\"horizontal\">Tweet<\/a><script type=\"text\/javascript\" src=\"http:\/\/platform.twitter.com\/widgets.js\"><\/script><\/div><div class=simplesocial><iframe src=\"http:\/\/www.facebook.com\/plugins\/like.php?href=http%3A%2F%2Fblurrypixel.com%2F%3Fp%3D617&layout=standard&show_faces=false&width=450&action=like&colorscheme=light&height=35\" scrolling=\"no\" frameborder=\"0\" style=\"border:none; overflow:hidden; width:450px; height:25px;\" allowTransparency=\"true\"><\/iframe><\/div><div style=\"clear:both\"><\/div><a class=simplesocial onclick=\"return simplesocial(this,500,400)\" title=\"Share on Facebook\" style=\"background:url(http:\/\/blurrypixel.com\/wp-content\/plugins\/simple-social-sharing-widgets-icons\/icons_32\/facebook.png)\" href=\"http:\/\/www.facebook.com\/share.php?u=http%3A%2F%2Fblurrypixel.com%2F%3Fp%3D617&t=Pixel+Cloud+Demo%3A+Animating+a+Photo\"><\/a><a class=simplesocial onclick=\"return simplesocial(this,435,500)\" title=\"Email a Friend\" style=\"background:url(http:\/\/blurrypixel.com\/wp-content\/plugins\/simple-social-sharing-widgets-icons\/icons_32\/email.png)\" href=\"http:\/\/www.freetellafriend.com\/tell\/?heading=Share+This+Article&bg=1&option=email&url=http%3A%2F%2Fblurrypixel.com%2F%3Fp%3D617\"><\/a><a class=simplesocial onclick=\"return simplesocial(this,700,500)\" title=\"Share on Reddit\" style=\"background:url(http:\/\/blurrypixel.com\/wp-content\/plugins\/simple-social-sharing-widgets-icons\/icons_32\/reddit.png)\" href=\"http:\/\/reddit.com\/submit?url=http%3A%2F%2Fblurrypixel.com%2F%3Fp%3D617&title=Pixel+Cloud+Demo%3A+Animating+a+Photo\"><\/a><a class=simplesocial title=\"RSS Feed\" style=\"background:url(http:\/\/blurrypixel.com\/wp-content\/plugins\/simple-social-sharing-widgets-icons\/icons_32\/rss.png)\" href=\"http:\/\/blurrypixel.com\/?feed=rss2\"><\/a><\/div><div style=\"clear:both;margin-bottom:20px\"><\/div>","protected":false},"excerpt":{"rendered":"<p>[CORRECTION] Although we use the term depth map, the correct term for usage should be height map. The main difference being that a height map denotes distance from a flat surface and a depth map denotes distance from the camera. I&#8217;ve shown how we can use a CG render and a Position Pass in After [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[7,38,10,37],"tags":[27,28,41,13,26,32],"_links":{"self":[{"href":"http:\/\/blurrypixel.com\/index.php?rest_route=\/wp\/v2\/posts\/617"}],"collection":[{"href":"http:\/\/blurrypixel.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/blurrypixel.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/blurrypixel.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/blurrypixel.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=617"}],"version-history":[{"count":12,"href":"http:\/\/blurrypixel.com\/index.php?rest_route=\/wp\/v2\/posts\/617\/revisions"}],"predecessor-version":[{"id":635,"href":"http:\/\/blurrypixel.com\/index.php?rest_route=\/wp\/v2\/posts\/617\/revisions\/635"}],"wp:attachment":[{"href":"http:\/\/blurrypixel.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=617"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/blurrypixel.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=617"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/blurrypixel.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=617"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}