Pixel Cloud version 1.0 has updated its installer for After Effects CC. The plugin itself is the same between CS6 and CC actually. However, since the file path conventions are different because it is “CC” and not “CS6” the installer was updated to accommodate this. You can download the new version from AEScripts.
In related news, I am currently working on version 2.0 of Pixel Cloud and will be happy show off what’s new with this update! Version 2.0 will be a free update for version 1.0 owners! A new tutorial video is in the works as well as some new scripts and other goodies. At some point in the near future these updates will be coming quick so stay tuned!
The Duplicate with Connections script has been updated and be downloaded at AEScripts + AEplugins. This update adds an option to use the property index instead of the property name. This can be useful in which multiple properties may have the same name and therefore can confuse the expressions engine. I understand this could be of help with those of you using expressions in Element.
In other news, I have to apologize for the lack of communication for a while. It’s been a busy few months at work and with a new baby at home! But I’ve got a video tutorial I am working on and an update for the Pixel Cloud plugin as well as a brand new plugin on the horizon!
The Pixel Cloud plugin for After Effects is a powerful compositing tool that allows you to relight a 3D generated image, make 3D aware selections or displace the pixels in 3D space. Combine the use of a Position Pass and a Normal Pass with the power of After Effects’ 3D lights and cameras and change the lighting of your composited 3D graphics. This native plugin for After Effects can use the coordinate information from a Position Pass or depth map to generate a Pixel Cloud in 3D space. This Pixel Cloud can be viewed from all angles using AE’s own cameras. With a Normal Pass, the Pixel Cloud can be relit using After Effects’ own lights or using an image as an Image Based Light. There are a number of uses from 3D compositing to motion graphics! Find it at AEScripts.com!
Relighting with 32-bit passes
Use AE Lights and Cameras
Image Based Lighting
Alpha Lights for matte generation
Support for falloff in CS5.5 and above
Pixel Cloud generation with 8bpc to 32bpc
Lo-res Preview modes
Generating the position pass can be done in various 3D software packages. In Cinema 4D you may use the PointPosition C4D from AEScripts.com. There is also a tutorial for doing this here: http://youtu.be/yfoT7bxbBwo
For Maya, you may use the Point World output of a samplerInfo node connected to a surface shader and render an EXR using mental ray and the 32-bit framebuffer. There are also a variety of tutorials available.
For 3DS Max, you may add the XYZ Generator shader to the surface slot of a mental ray material. Set it’s Coordinate System to 3 and render to an EXR using the floating point framebuffer.
Here is a video of some of the relighting features available with the Pixel Cloud plugin for After Effects with a side by side comparison from the original footage to the Pixel Cloud effected footage. You can see the practical utility of not having to go back into the 3D process just to re-render a shot.
The voice track is from Shakespeare’s To be or not to be soliloquy from the Royal Shakespeare Company’s film Hamlet portrayed by David Tenant.
Sorry it’s been a while to provide updates but there’s been so many changes to the plugin so far. Wonderful Changes! We have continued providing more functionality for relighting and selective masking using AE lights. Lots of bugs were fixed and for the moment I am working on getting user guide and tutorial information together. One of which is the following demonstration video for some of the basic relighting uses for the plugin!