So I’ve moved onto rigging the child/ice cream character. Unfortunately, the way I’ve modeled him, skinning and weights are causing issues. Although everything seems fine in IK, when I switch to FK and apply some test animation clips (like the above ballet clip), I run into some bad skinning issues.
Even after applying delta mush, I can’t seem to get the body to have a more volumetric look. I may try applying tension deformer to see if that helps. As I want to eventually be able to bake this down to the skin weights, I am holding off from applying pose space deformation or correctional blend shapes.