I took a break from making food based character designs and kitbashed a model for a Gundam inspired mech robot using Andrew Averkin’s Hard Surface Kitbash Pack.
It took a couple hours of bashing the model together but creating what I thought would be a rudimentary rigid bind skeleton turned out to be a time consuming project. In this case, I found that since the rigid binding tools are no longer available, I needed to create a smooth bind instead, and then modify memberships and weights in order to mimic a rigid binding set up.