I’m currently working on a plugin for Adobe Animate CC and Adobe After Effects which I have nicknamed “Play.on”. It will allow you to build interactive HTML5 based media using visual programming. This media can be used for things like playable ads, mini-games, interactive web apps, banner ads, the list goes on. You can choose from a library of templates and customize it to suit your needs. The cool thing about this workflow is that you will not need to be a computer programmer to create a robust interactive experience.

The concept is to use a node-based network to build and visualize an interactive experience. You design the experience using a series of nodes along with simple logic streamed together in a graph using Adobe Animate CC and Adobe After Effects.

The nodes refer to animations that can be triggered as the user travels through the experience funnel. After you have created your network, you can output an HTML5 web ready file that is not only responsive and polite loading but adapts to server environment, including being able to preflight for Google’s DV360, Facebook Playables, all while MRAID compliant. The plugin will output all the necessary code for you as JavaScript and HTML!

And as the platform grows, you can extend the plugin by simply adding more nodes. I am also working on building a node for supporting dynamic content so that one can use third party data feeds for things like keyword contextual targeting, geolocation, and campaign data can be fetched and used to determine what kind of experience will be delivered on the fly.

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Camera Instancer Script!

Camera Instancer

The Camera Instancer script is now available from! Get it now! Camera Instancer will create a camera that instances the active camera from another composition. You can then cut and paste this camera into any other composition. The modifications that you make to the active camera in the first composition will be duplicated in the second composition. Even if you change the active camera!

Check out the demo/tutorial below!

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Pixel Cloud updated for After Effects CC

Pixel Cloud Demo
Pixel Cloud version 1.0 has updated its installer for After Effects CC. The plugin itself is the same between CS6 and CC actually. However, since the file path conventions are different because it is “CC” and not “CS6” the installer was updated to accommodate this. You can download the new version from AEScripts.

In related news, I am currently working on version 2.0 of Pixel Cloud and will be happy show off what’s new with this update! Version 2.0 will be a free update for version 1.0 owners! A new tutorial video is in the works as well as some new scripts and other goodies. At some point in the near future these updates will be coming quick so stay tuned!


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Duplicate with Connections Script Updated!

The Duplicate with Connections script has been updated and be downloaded at AEScripts + AEplugins. This update adds an option to use the property index instead of the property name. This can be useful in which multiple properties may have the same name and therefore can confuse the expressions engine. I understand this could be of help with those of you using expressions in Element.

In other news, I have to apologize for the lack of communication for a while. It’s been a busy few months at work and with a new baby at home! But I’ve got a video tutorial I am working on and an update for the Pixel Cloud plugin as well as a brand new plugin on the horizon!

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Bake Parent Transform AE

It’s time to move out of the parent’s basement, to cut the umbilical cord, to leave the nest. When you’ve got parent layers driving the position, scale or rotation of a child layer, it can be somewhat problematic to get the same motion once the layer is unparented. This is especially true if the parent layer’s rotation is animated. Ideally, just leave the layer parented. Try “baking” the parent transform into the unparented layer.

Read more “Bake Parent Transform AE”

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Duplicate with Connections AE

Make a copy of a layer and link all its properties to the original using expressions. This is useful for instances in which you need to duplicate an animated layer but you don’t want to spend all your time copying and pasting keyframes just to update it. For example, you may want to have a camera in a nested comp duplicating the movement and properties of a camera in a main comp. Note: using expressions can be taxing on the cpu so turn off the ones you don’t need.

Duplicate with Connections

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