This is a project I am working on which will be a character based animated series for small children. This is a beginning render of an intro/establishing shot for the fantastical world which the series is based in. While working on the file, I noticed a strange effect when you import 32-bit EXRs into Adobe After Effects when the color space is set to “Linearized.”
Apparently when you set color management to a 32-bpc linearized working color space, adjustments do not get applied to the alpha channel of the EXR. The RGB channels do seem to output correctly but this is not the case for the alpha channel and it does cause a “halo” effect around the edges of an image with transparency. Look at the following examples. On the left is the non-linearized version and the alpha is seen correctly. The image on the right is the “linearized” version.
As you can see, the alpha on the right has a brighter gamma than the image on the left. This is probably a good thing since single channels are often used as “data” rather than as an image. But in this case, it does require that we add some adjustment. In order to return the alpha channel back to expected you need to add a levels effect (individual controls) to the layer and then adjust the Alpha Gamma correction to 0.45. Leave the RGB channels alone and it should return to an image matching the non-linearized version. So keep this in mind when using in a linearized color space in After Effects.
I’ve been using The Maya-AE Live Link feature that was recently added in Maya 2017 Update 3 and it is a marvelous solution for motion graphic artists and animators who use a Maya and After Effects workflow. Whereas you had to use a hacky workflow of scripts and baking keys to go back and forth between apps, this new workflow gives me just the right amount of control and ease of use.
Although it doesn’t give you 3D rendering inside AE, and honestly you don’t want to be rendering Maya scenes from After Effects, it gives you the ability to exchange cameras, lights and transforms with which you need to match your render sequences with the composite. I am currently developing Pixel Cloud 2.0 and using Maya-AE Live Link in the workflow. Hope to show it off real soon!
It’s been a while since my last post. Life happens. It’s been a busy year. So sorry for the extended hiatus and I promise to come around more often!
Recently, I’ve been challenging myself during the few chances I have for experimentation to create short 5 second visual typography clips. A colleague of mine mentioned a Reddit game identifying movies from a single word uttered in the movie (without uttering the title, of course).
I tried to do similar creating short clips designing around a single word and completing within an hour or two. Here are four examples of what I’ve done so far.
UPDATE: This issue has been fixed in the latest update to AE CC 2015. The version number is 13.5.1. So if you continue to have this issue, update!
After Effects CC 2015 previews are great. A noticeable improvement from CC 2014. However, there was a nagging issue for me with After Effects CC 2015 and DNG imports. With some Blackmagic footage I had taken, modifying the Camera Raw options after import would not update the image. Also, I would sometimes experience a Photoshop File Format Error 3415.
After experimentation, I did find a workaround which I thought would be of use for those of you who don’t want to downgrade to CC 2014 and continue to use the newest features of CC 2015.
After setting the Camera Raw options, right-click the footage and choose Replace Footage. Afterwards, Reload and it should update. If you receive the Photoshop error you will need to close and reopen After Effects and try again. Some combination of Replace and Reload seems to do the trick.
EDIT: I was notified of a better solution which is to use Edit Original from the Edit menu. This also forces an update of the DNG sequence.
For the time being this will allow you to continue working in CC 2015 until Adobe fixes the issue.
Pixel Cloud has recently been updated to unify the licensing scheme with the AEScripts framework and it is compatible with After Effects CC 2015. Also, the plugin has been removed from the installer. It does require the user to manually install the plugin into the plug-ins folder, but it will make releasing updates easier and therefore will ultimately be better for the user.
If you have purchased a license before, you will need to uninstall the previous version of Pixel Cloud before installing the update. Mac users can simply move the plugin from the plug-ins folder into the trash. Windows users will need to uninstall the plugin from the Programs and Features category in the Control Panel. The plugin has been tested and is compatible After Effects CC 2015. If you have any questions please feel free to leave a comment on the product page‘s Comments section or submit a ticket and I will get back to you asap!
The Camera Instancer script is now available from AEScripts.com! Get it now! Camera Instancer will create a camera that instances the active camera from another composition. You can then cut and paste this camera into any other composition. The modifications that you make to the active camera in the first composition will be duplicated in the second composition. Even if you change the active camera!
Pixel Cloud version 1.0 has updated its installer for After Effects CC. The plugin itself is the same between CS6 and CC actually. However, since the file path conventions are different because it is “CC” and not “CS6” the installer was updated to accommodate this. You can download the new version from AEScripts.
In related news, I am currently working on version 2.0 of Pixel Cloud and will be happy show off what’s new with this update! Version 2.0 will be a free update for version 1.0 owners! A new tutorial video is in the works as well as some new scripts and other goodies. At some point in the near future these updates will be coming quick so stay tuned!
It’s been a while since I’ve updated you guys. A lot of goings ons in the Graphics world as of late. To get back into the swing of things I’m posting this tutorial on Fixing 32bpc Aliasing. Working in 32bpc has its advantages as well as gotchas you’ve got to watch out for. Sometimes aliasing or jagginess can enter into your composition when using colors that go beyond 1.0 in the channel values. *Watch the tutorial below.
*I apologize in advance for the occasional sound issue.