Archive for the ‘Plugins’ Category

Maya AE Live Link

I’ve been using The Maya-AE Live Link feature that was recently added in Maya 2017 Update 3 and it is a marvelous solution for motion graphic artists and animators who use a Maya and After Effects workflow. Whereas you had to use a hacky workflow of scripts and baking keys to go back and forth between apps, this new workflow gives me just the right amount of control and ease of use.

Although it doesn’t give you 3D rendering inside AE, and honestly you don’t want to be rendering Maya scenes from After Effects, it gives you the ability to exchange cameras, lights and transforms with which you need to match your render sequences with the composite. I am currently developing Pixel Cloud 2.0 and using Maya-AE Live Link in the workflow. Hope to show it off real soon!

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Pixel Cloud updated to 1.7 and Compatible with CC 2015

Pixel Cloud

Pixel Cloud has recently been updated to unify the licensing scheme with the AEScripts framework and it is compatible with After Effects CC 2015. Also, the plugin has been removed from the installer. It does require the user to manually install the plugin into the plug-ins folder, but it will make releasing updates easier and therefore will ultimately be better for the user.

If you have purchased a license before, you will need to uninstall the previous version of Pixel Cloud before installing the update. Mac users can simply move the plugin from the plug-ins folder into the trash. Windows users will need to uninstall the plugin from the Programs and Features category in the Control Panel. The plugin has been tested and is compatible After Effects CC 2015. If you have any questions please feel free to leave a comment on the product page‘s Comments section or submit a ticket and I will get back to you asap!

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Pixel Cloud Updated for After Effects CC 2014

Pixel Cloud Demo

Pixel Cloud version has updated its installer for After Effects CC 2014. It will install the plugin with the correct file paths for After Effects CC 2014. You can download the new version from AEScripts.

Version 2.0 is still in the works. Extraneous events have delayed but not halted development. I still intend to have this version available later this year! I will be keeping you all posted!

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Pixel Cloud updated for After Effects CC

Pixel Cloud Demo

Pixel Cloud version 1.0 has updated its installer for After Effects CC. The plugin itself is the same between CS6 and CC actually. However, since the file path conventions are different because it is “CC” and not “CS6” the installer was updated to accommodate this. You can download the new version from AEScripts.

In related news, I am currently working on version 2.0 of Pixel Cloud and will be happy show off what’s new with this update! Version 2.0 will be a free update for version 1.0 owners! A new tutorial video is in the works as well as some new scripts and other goodies. At some point in the near future these updates will be coming quick so stay tuned!

Michael

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Duplicate with Connections Script Updated!

The Duplicate with Connections script has been updated and be downloaded at AEScripts + AEplugins. This update adds an option to use the property index instead of the property name. This can be useful in which multiple properties may have the same name and therefore can confuse the expressions engine. I understand this could be of help with those of you using expressions in Element.

In other news, I have to apologize for the lack of communication for a while. It’s been a busy few months at work and with a new baby at home! But I’ve got a video tutorial I am working on and an update for the Pixel Cloud plugin as well as a brand new plugin on the horizon!

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Introducing Pixel Cloud!


The Pixel Cloud plugin for After Effects is a powerful compositing tool that allows you to relight a 3D generated image, make 3D aware selections or displace the pixels in 3D space. Combine the use of a Position Pass and a Normal Pass with the power of After Effects’ 3D lights and cameras and change the lighting of your composited 3D graphics. This native plugin for After Effects can use the coordinate information from a Position Pass or depth map to generate a Pixel Cloud in 3D space. This Pixel Cloud can be viewed from all angles using AE’s own cameras. With a Normal Pass, the Pixel Cloud can be relit using After Effects’ own lights or using an image as an Image Based Light. There are a number of uses from 3D compositing to motion graphics! Find it at AEScripts.com!

Features:
Relighting with 32-bit passes
Use AE Lights and Cameras
Diffuse
Specularity
Image Based Lighting
Reflection
Alpha Lights for matte generation
Support for falloff in CS5.5 and above
Pixel Cloud generation with 8bpc to 32bpc
3D Displacement
Pixel Texturing
Lo-res Preview modes
Multiprocessor compatible

Generating the position pass can be done in various 3D software packages. In Cinema 4D you may use the PointPosition C4D from AEScripts.com. There is also a tutorial for doing this here: http://youtu.be/yfoT7bxbBwo

For Maya, you may use the Point World output of a samplerInfo node connected to a surface shader and render an EXR using mental ray and the 32-bit framebuffer. There are also a variety of tutorials available.

For 3DS Max, you may add the XYZ Generator shader to the surface slot of a mental ray material. Set it’s Coordinate System to 3 and render to an EXR using the floating point framebuffer.

More tutorials coming soon!

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Demo: Pixel Cloud Relight

The Pixel Cloud plugin effect for After Effects has several nifty features including the ability to relight a 3D rendered scene using separate passes. With this feature, you can drastically change the light source, direction of light and mood of a scene as well as the specularity and reflections in an image. Here is a demo/tutorial of how this can be achieved in After Effects with the Pixel Cloud plugin!

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Pixel Cloud Relight Demo Coming!

The upcoming Pixel Cloud plugin for After Effects can be used to relight a source image affecting the diffuse and specular properties. Coming soon I’ll be posting a revealing demo of how easy it is to take a static image from a 3D package and use Pixel Cloud and After Effects’ own 3D lights to create a dynamic and believable composite with moving lights, shadows, and reflections. Here’s an end product of what it will look like!

3D model courtesy of Stanford 3D Model Repository

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Demo: Alpha Lights in Pixel Cloud

One of the nifty features in the upcoming Pixel Cloud plugin for After Effects is the ability to use After Effects own 3D lights to “relight” the alpha of an image according to its depth/position information. This can be done using an additional position pass or height map pass. Here is a quick little demo of how this can be achieved!

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Pixel Cloud: Alpha Lights Demo Coming!

Pixel Cloud has a robust set of relighting tools. These include relighting tools for diffuse, specularity, reflections and the ability to relight the “Alpha” of a 3D displaced image using After Effects own lights. In Pixel Cloud we can specify lights that only affect the alpha channel of an image. Since the image is a 3D displaced Pixel Cloud, this means we can easily separate parts of an image according to their depth information. This is a powerful tool and a normal map isn’t a prerequisite, meaning you can relight non-CG generated images like photos and video. The video isn’t up yet but as a taste here is a preview of what the upcoming demo/tutorial will show how we can utilize this tool to relight the alpha of Jack, our cute little dog from the previous demo!

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