Recreality: The Future of Cinema?

I just received my Lytro and have been having a blast taking photos with it. It’s absolutely brilliant. If you’re unfamiliar with this camera, it allows you to focus the picture after it’s already been taken. The move from in-camera to in-post is certainly being lead by technology and economics. My Pixel Cloud plugin is also trying to bring more of those capabilities into After Effects. Just look at the Microsoft Kinect and how innovative pioneers are using its ranging features to recreate environments from recorded point clouds. And Samsung has developed a sensor that not only records RGB but Depth pixels as well! These are amazing innovations for effects artists.

Imagine a future where we can record whole rooms as animated environments. Think 3D scanners that scan whole rooms at one time and at 24fps. We could completely eliminate conventional camera motion control and create everything in-post. We could change the lighting setups, create digital camera rigs all after the video has already been shot. Not as CG but as recorded pixels in 3D space; An accurate representation of reality that we can manipulate to our choosing. This opens up possibilities for interactive story-telling, not to mention subjective 3D stereography. I could imagine a dozen more uses.

This isn’t just virtual reality but recreated reality, “Recreality.”

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World in Miniature


This recent video of the Tokyo Art Center and surrounding landscape by Darwinfish105 (who is well known for an exquisite Gundam video that went viral last year). I love authentic tilt-shift photography and this video is a breathtaking view of the Tokyo landscape. As creatives we have to constantly view the world through a different lens than the norm to inspire ourselves. We may find that the world is not as big as it might seem…

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